How we embed games
Games are loaded directly from the publisher's content delivery network using the embed mechanism the publisher supplies, at the URL their embed code specifies, with the parameters their embed code sets. The game runs exactly as you shipped it.
What we never do
- Download, repackage, rehost or re-serve a game from our own infrastructure.
- Modify a game's code, assets or behaviour.
- Strip, block or replace the advertising or monetisation inside a game.
- Claim ownership of a game, its name, its artwork or its trademarks.
- Wrap a game in our own ad layer or interstitial.
What we add
A discovery layer: a canonical page per game with breadcrumbs, structured data, genre classification, related games and internal linking, plus the editorial writing on our genre and collection pages. Every game page links upward to its genre and outward to similar games, which is how players find your less-obvious titles.
Attribution and removal
Every game page states that the game is published by a third party. If you are a rights holder and want a title removed, corrected or attributed differently, email tzstudios@mailmasker.com with the game and the change you want. We action removals promptly and do not argue about it.
Getting listed
We index from publisher catalogue feeds rather than one-off submissions. If you run a catalogue with a machine- readable feed and terms that permit embedding, get in touch via the contact page.
Technical notes
- Games are framed at their native aspect ratio and never stretched.
- The frame is created on user interaction, so your game does not load for visitors who only read the page.
- Fullscreen is supported, including orientation locking on mobile where the browser allows it.
- We pass through
allowfullscreenand the permissions games need for audio and motion input.